Troll's Blood (1125)
From Krakiipedia, the unofficial free GemStone IV encyclopedia.
Troll's Blood allows the Empath, and anyone joined to him or her, to acquire a minor form of some of the regenerative abilities of trolls. While the spell is running the caster is able to restore 6 health and automatically heal any minor (rank 1) wound at every other base 20 sec interval. Furthermore, if the Empath happens to be non-magically stunned when the effect occurs, there is a chance to break the stun.
Training in Spirit Mana Control decreases the duration between each interval at the rate of -1 second for every 25 skill bonus.
Mental Lore, Transformation increases the base amount of health regenerated each time the effect triggers by +1 at 3 ranks of lore, with a maximum of a +17 addition at 187 ranks. At max lore training for the spell the caster is able to regenerate +23 health every time the effect triggers. This training follows seed 3 of the Summation chart.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a rank 1 wound is healed down with Troll's Blood. The chance is based upon the area and severity of the scar and can be broken down into 12 tiers. Each tier requires 10 additional lore ranks than the previous tier to unlock, and the chance of success is 20% + 0.5% per rank above the required tier. Blessings Lore no longer lowers the time between pulses of the spell.
Example: You have a rank 1 limb wound and no preexisting scar. It will require 10 ranks of lore to have a chance at no scar when the wound is healed. If there was a rank 2 scar on the limb, it would then take 50 lore ranks. If there was a rank 3 scar on the limb, it would then take 90 lore ranks.
|Scar Rank||Wound Location||Blessing Lore|
Someone refreshing the spell, with I guess a higher duration or more Lore:
Someone trying to refresh that cannot surpass whichever properties the previous cast held:
Breaking a stun:
Failing to break a stun:
- Empath Base Spell Circle: Troll's Blood, on Play.net