Item weights 01 (saved post)
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Category: Game Design Discussions Topic: Research and Investigation Message number: 3054 Author: HOFMANNM1 Date: 9/9/2006 4:12:20 PM Subject: Re: Materials and Weight Mods, Weapon Base Weights
| tigerclaw | <2 |
| dagger | 1 |
| main gauche | 2 |
| rapier | 3 |
| estoc | 4 |
| cudgel | 4 |
| short sword | 4 |
| longsword | 5 |
| backsword | 5 |
| scimitar | 5 |
| quarterstaff | 5 |
| broadsword | 5 |
| crowbill | 5 |
| pilum | 5 |
| handaxe | 6 |
| katana | 6 |
| war hammer | 7 |
| maul | 8 |
| mace | 8 |
| awl-pike | 8 |
| military pick | 8 |
| halberd | 9 |
| battle axe | 9 |
| ball and chain | 9 |
| hammer of Kai | 9 |
| jeddart-axe | 9 |
| bastard sword | 9 |
| flamberge | 10 |
| greatsword | 12 |
| lance | 15 |
Besides brawlers, that has everything covered except falchion, whip-blade, katar, morning star, whip, ball & chain, flail, war mattock, spear, javelin, and trident. I can snag a javelin, flail, and mattock from creatures, the rest I dunno.
I'm going to look into the costs for materials and weapons, but if anyone happens to have (storebought) material gear, that would really help. I've got imflass nailed, everything else is up in the air.
-Anathemus' player
