Iron Skin (1202) (saved post)

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Category: Magic Spells and Systems
Topic: Mentalist Circle
Message number: 177
Author: GS4-ESTILD
Date: 8/11/2008 1:18:41 PM
Subject: Hot off the presses, MINOR MENTAL!
Lia
It was stated that monks can be unarmored, with their "armor level" being determined by level and Lore training.

Monks will not have inherent armor. From our design standpoint, they will wear no or cloth armor and use Iron Skin (1202). Iron Skin will provide a base amount of armor equivalent protection, with Mental Lore, Transformation increasing the bonus. Monks will also receive an innate bonus to this spell based upon their level.

Lia
And are you still considering switching rogues to MnM instead of MnS?

No, there is no such consideration at this time.

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne


Category: Magic Spells and Systems
Topic: Mentalist Circle
Message number: 178
Author: GS4-OSCURO
Date: 8/11/2008  1:33:26 PM
Subject: Hot off the presses, MINOR MENTAL!

>>It was stated that monks can be unarmored, with their "armor level" being determined by level and Lore training. Traditionally, squares have redux and high AsG armor instead of massive DS. Does this mean that high level Monks can have skin that's the equivalent of chain hauberk or even plate, with 0 spell hindrance? Would 1202 make this even more powerful?

1202 is what's giving them the ability in the first place. It's not innate. Iron Skin will harden the caster's skin and make it act as AsG 6 (full leather) as a base. This base increases with Monk level and Transformation lore (on separate seeds, so the increases are front-loaded). Chain AsGs will be possible, but I'm not sure about plates. Monks that 1x transformation lore will have a higher possible AsG with Iron Skin than non-Monks that 2x. I'm not sure what was decided with spell hindrance and Iron Skin, but my guess is it won't cause it.

Monks will also have redux available, and will also be expected to gain a little DS through spells.

>>And are you still considering switching rogues to MnM instead of MnS?

As far as I know, there aren't any plans for it to happen. Many of the spells on the MnM list are designed considering that Monks will be the only square with access, and I don't think it would make much sense to have a square be the only class able to imbed MnM spells. In the end, it's to the Rogue team, GMs Ildran, Coase and Warden, though.


= - GM Oscuro - =
Cleric/Empath Team

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