Charl's Throw I

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Charl's Throw I is obtained at the seventh rank of the Order of Voln. The symbol allows one to execute throw attacks against creatures.

Contents

Using Charl's Throw I

  • Charl's Throw I grants a Voln fu attack to the THROW (verb). The attack power is measured in MB. Two empty hands are necessary to execute the throw attack at its full potential. A successful throw attack often stuns and knocks the target prone.
  • Some creatures are too large to be thrown; similarly, smaller races will have difficulty throwing some creatures that other races may be able to throw.
  • Once the symbol is obtained, the command THROW on its own can be used to stand up from prone with a 5 second roundtime, regardless of a character's wounds or encumbrance. This usage never fails, unlike the normal stand command.
  • Charl's Throw I uses 6 units of favor, but only when employed against a living target. Against the undead, the symbol uses no favor. One can use Charl's Throw I against the living 41 times per spin.

Examples of Charl's Throw I being used:

First person usage
Example.
Third person observation
Example.


Obtaining Charl's Throw I

Talk to the seventh monk on the path to enlightenment. You must have 1200 levels of favor to obtain the required task.

Wehnimer's Landing Task

  • First, obtain any piece of coral, a gem dropped by many creatures.
  • From the North Gate, go: NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH, E, D, D, D, GO BOULDER, S, SWIM OPENING.
  • Now, type: DROP CORAL.
  • Return to the monk to receive your symbol.

Ta'Vaalor Task

  • First, obtain any piece of coral, a gem dropped by many creatures.
  • From the monestary path, go: W, NW, N, N.
  • Now, type: PUT CORAL.
  • Return to the monk to receive your symbol.
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